Ogre::SceneManager::SceneMgrQueuedRenderableVisitor Class Reference

Inner helper class to implement the visitor pattern for rendering objects in a queue. More...

#include <OgreSceneManager.h>

Inheritance diagram for Ogre::SceneManager::SceneMgrQueuedRenderableVisitor:

Public Member Functions

 SceneMgrQueuedRenderableVisitor ()
 ~SceneMgrQueuedRenderableVisitor ()
bool visit (const Pass *p)
void visit (Renderable *r)
 Visit method called once per Renderable on a grouped collection.
void visit (RenderablePass *rp)
 Called when visiting a RenderablePass, i.e.

Public Attributes

bool autoLights
 Automatic light handling?
const LightList * manualLightList
 Manual light list.
bool scissoring
 Scissoring if requested?
SceneManager * targetSceneMgr
 Target SM to send renderables to.
bool transparentShadowCastersMode
 Are we in transparent shadow caster mode?

Protected Attributes

const Pass * mUsedPass
 Pass that was actually used at the grouping level.

Detailed Description

Inner helper class to implement the visitor pattern for rendering objects in a queue.

Definition at line 357 of file OgreSceneManager.h.

Constructor & Destructor Documentation

◆ SceneMgrQueuedRenderableVisitor()

Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::SceneMgrQueuedRenderableVisitor ( )

Definition at line 363 of file OgreSceneManager.h.

References transparentShadowCastersMode.

◆ ~SceneMgrQueuedRenderableVisitor()

Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::~SceneMgrQueuedRenderableVisitor ( )

Definition at line 365 of file OgreSceneManager.h.

Member Function Documentation

◆ visit() [1/3]

bool Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::visit ( const Pass * p)
virtual

◆ visit() [2/3]

void Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::visit ( Renderable * r)
virtual

Visit method called once per Renderable on a grouped collection.

Remarks
If this method is called, the RenderablePass visit method will not be called for this collection.

Implements Ogre::QueuedRenderableVisitor.

◆ visit() [3/3]

void Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::visit ( RenderablePass * rp)
virtual

Called when visiting a RenderablePass, i.e.

items in a sorted collection where items are not grouped by pass.

Remarks
If this is called, neither of the other 2 visit methods will be called.

Implements Ogre::QueuedRenderableVisitor.

Member Data Documentation

◆ autoLights

bool Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::autoLights

Automatic light handling?

Definition at line 375 of file OgreSceneManager.h.

◆ manualLightList

const LightList* Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::manualLightList

Manual light list.

Definition at line 377 of file OgreSceneManager.h.

◆ mUsedPass

const Pass* Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::mUsedPass
protected

Pass that was actually used at the grouping level.

Definition at line 361 of file OgreSceneManager.h.

◆ scissoring

bool Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::scissoring

Scissoring if requested?

Definition at line 379 of file OgreSceneManager.h.

◆ targetSceneMgr

SceneManager* Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::targetSceneMgr

Target SM to send renderables to.

Definition at line 371 of file OgreSceneManager.h.

◆ transparentShadowCastersMode

bool Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::transparentShadowCastersMode

Are we in transparent shadow caster mode?

Definition at line 373 of file OgreSceneManager.h.

Referenced by SceneMgrQueuedRenderableVisitor().


The documentation for this class was generated from the following file:

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.