AvogadroLibs 1.99.0
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Public Member Functions | List of all members
Quad Class Reference

The Quad class is a convenience class for creating a quadrilateral mesh. More...

#include <quad.h>

Inheritance diagram for Quad:
MeshGeometry Drawable

Public Member Functions

void setQuad (const Vector3f &topLeft, const Vector3f &topRight, const Vector3f &bottomLeft, const Vector3f &bottomRight)
 setQuad Set the four corners of the quad.
 
- Public Member Functions inherited from MeshGeometry
 MeshGeometry (const MeshGeometry &other)
 
MeshGeometry & operator= (MeshGeometry)
 
void accept (Visitor &) override
 
void render (const Camera &camera) override
 Render the mesh geometry.
 
void clear () override
 
size_t vertexCount () const
 
size_t indexCount () const
 
size_t triangleCount () const
 
Core::Array< PackedVertex > vertices ()
 
Core::Array< unsigned int > triangles ()
 
unsigned int addVertices (const Core::Array< Vector3f > &vertices, const Core::Array< Vector3f > &normals, const Core::Array< Vector4ub > &colors)
 
unsigned int addVertices (const Core::Array< Vector3f > &vertices, const Core::Array< Vector3f > &normals, const Core::Array< Vector3ub > &colors)
 
unsigned int addVertices (const Core::Array< Vector3f > &vertices, const Core::Array< Vector3f > &normals)
 
void addTriangle (unsigned int index1, unsigned int index2, unsigned int index3)
 
void addTriangles (const Core::Array< unsigned int > &indices)
 
void setColor (const Vector3ub &c)
 
Vector3ub color () const
 
void setOpacity (unsigned char opacity_)
 
unsigned char opacity () const
 
- Public Member Functions inherited from Drawable
 Drawable (const Drawable &other)
 
Drawable & operator= (Drawable)
 
const GeometryNode * parent () const
 Get a pointer to the drawable object's parent.
 
GeometryNode * parent ()
 
void setVisible (bool visibility)
 Set the visibility of the drawable object.
 
bool isVisible () const
 Get the current visibility of the drawable.
 
Identifier & identifier ()
 
const Identifier & identifier () const
 
virtual std::multimap< float, Identifier > hits (const Vector3f &rayOrigin, const Vector3f &rayEnd, const Vector3f &rayDirection) const
 
virtual Core::Array< Identifier > areaHits (const Frustrum &f) const
 
void setRenderPass (RenderPass pass)
 
RenderPass renderPass () const
 

Additional Inherited Members

- Static Public Attributes inherited from MeshGeometry
static const unsigned int InvalidIndex
 
- Protected Member Functions inherited from Drawable
void setParent (GeometryNode *parent)
 Set the parent node for the node.
 
- Protected Attributes inherited from Drawable
GeometryNode * m_parent
 
bool m_visible
 
RenderPass m_renderPass
 
Identifier m_identifier
 

Detailed Description

<avogadro/rendering/quad.h>


The documentation for this class was generated from the following file: